Elite Mafia Game Development
A blogg about the progress of the games development
A blogg about the progress of the games development
Oct 29th
Just a short update on the progress as the week is soon coming to an end.
Have gotten to spend a lot of time working this week as well ast last weekend. Though more time have went into each page that first intended. Especially the garage, yes had to re writte it once again, as the “new garage” that was has been lost.
Making the game fully translatable is also taking its time. As things such as items, cars and ranks used to be stored in text value.
The following features of the game is complete, in both English and Norwegian.
Further the game is no longer based on frames, making a better fit for all screen sizes as well as making it easier to show updates stats without the use of big place taking header.
The terpf pages will be omitted. Killing will be simplified to be more like it used to be.
Thanks for reading, think you all agree that there is no hurry to release a non functional game.
Oct 19th
Working on the family pages and figuring the setup of roles of family members.Those familiar with EM in the past knows it used to be Boss, RHM, LHM and the rest as members.
The game will have a family structure more similar to the actual structure of the Mafia.
Full control of all the family assets and members. Assigns permissions to the underboss and consigliere. The boss will be able to set the permissions for his helpers using a form similar to the one posted below.
The boss sets the family takings. This is the cut that is taken from the family members income. The taking set by the boss is in addition to the cut the Capo gets from his crew. See the cash flow section for details.
Adding more flexibility and dynamic to the game. Its up to the boss how he wants the family to be managed.
Their role will be much defined by the boss according the permission level they get by their boss.
New to the family management is the Capo. Family members assigned to be a Capo can setup crews with up to 4 soldiers. Soldiers in a capo’s crew can be force moved to their location, even if not online. Soldiers can also be assigned into an OC by their Capo. A capo is protected by the soldiers in his crew. If an attempt is made on an Capo’s life, any crew soldiers that are in the same location must be killed first.
They do the daily dirty work. Carry out kills and bring money and the resources needed.
Before a player can be made, they become prospects while the family managers decide if a player is worthy.
| Underboss | Consigliere | Capo’s | |
|---|---|---|---|
| Invite prospects | |||
| Approve new members | |||
| Access family bullets | |||
| Access family bank | |||
| Kick Members | |||
| Assign Capto’s | N/A | ||
| Manage Public Profile |
As mentioned before, the boss can set a taking from its family members. And get a % from the income they generate. In addition I consider an additional Taking setting for the Capo’s to set in his crew. But with a twist. While amount of money for the Soldier to hand his/hers Capo is calculated, the payment is not automated but to be paid once a week (or every x day).
Oct 16th
In earlier versions of the game, actions such as crime and gta was based on a time limit. Since the game is changing the core code. It could be changed so the player has a set amount of action credits.
Harder for macro users to cheat
You always know when you can do the actions. And know how long you need to wait before you have a new set of action points.
Sucks to run out of action points
Is there any drawbacks I have not thought of when using this kind of system?
Experiences players, please comment
Oct 16th
Oct 15th
It has been decided that the game will be made over from scratch.
While many elements will remain in the game, all code and design will be written from scratch. The code has been edited and added to a lot over the last years. Resulting in cluttered code and lack of possibilities for improvement such as translation into multiple languages. Once released, the game will have periodic updates, instead of on the fly development as it has had in the past. with all the bugs and possible exploits that brought with it.
The game will be made to be a true browser based mafia role playing game. Where playing characters will have room for development. In fact a new character will need to be approved before being allowed to enjoy all features of the game.
First the game will only be developed with one clean simple style. Usability and compatibility is at top priority. There is a plan that players with CSS knowledge will be able to use their own style and will be able to share it with other players.
When doing a remake, anything is possible!
Since just about every single line of code will be re written, and the database re created any feature is possible. Here is some possible high lights.
The game will not be available for the public until it is completed, development is estimated to be 3-6 months. Staff will consist of people from Scandinavia and the UK. Mainly southern Norway. Currently not looking for anyone.
Finally, terrible sorry for the disappointing all you hard core EM players that has been waiting for a final good release of V3.
Hope you will give the new version a go. And perhaps even take active part in the development of the new game.